![]() Beholder 2 itself is now more like a bunch of quests, rather than a clicker strategy game. Gameplay, as well as genre affiliation, also changed. In place of managing the house we have a world to explore. Now the camera follows the hero in the same manner as Limbo, and we control the movements and actions of the character directly, and not with the help of mouse clicks like in League Of Legends. The time limit was also removed - it has become another resource, like reputation or money. It takes several hours to work, and a few minutes to talk to other characters. And the rest of the time, we can freely explore the world, without worrying about the time running out. The soundtrack only enhances these feelings, so the atmosphere aspect is better than good - it's great. But while the game ideologically follows the course built in the prequel, the rest has undergone significant changes. The first thing to notice is the transition from 2D to full three-dimensional graphics (3D). The differences are visible as soon as you see apply for a new job for the first time. This is not a chamber apartment building, this is a huge human factory, where people line up in long conveyors to be assigned to the right department. The atmosphere works wonders - the surrounding pressure makes you feel depressed and uncomfortable. ![]() ![]() The game remains true to itself and shows us the state where, for every offense or carelessly spoken word, you can and will be hanged right in front of everyone, and no one will even stir a finger to help. This medal has one more side: we also have the opportunity to be a gray cardinal, riveting reports on colleagues and eliminating potential enemies. There are a lot of possibilities, so you just need to learn how to use them for your own good. This path does not promise to be simple, and this is where the moral dilemmas begin. Go to the head or try to earn a raise by their own hard work? Everything depends entirely on the choice of the player, well, or his resourcefulness. In parallel, side storylines will be available. Maybe we should focus on investigating the death of the father? Or help the rebels who are asleep and see an opportunity to penetrate the government. Again, we decide how the story of our hero will develop. The variability in the game is huge, so more than once we will experience the consequences of the choice made. shortly before the game starts, commits suicide under mysterious circumstances, but manages to push Evan into the government, so we start as a small screw on a huge bureaucratic machine. At first, our work will consist of listening to complaints, requests and denunciations of citizens, but soon enough we begin to slowly climb the career ladder. The main hero of Beholder 2, Evan Redgrave is the son of a prominent official of the Ministry. Redgrave Sr. Beholder 2 managed to change the gameplay and features of it's predecessor, but in fact remained the same gloomy immersion into the abysses of a totalitarian society.
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